NEW MINOTAUR PASS and CAPE DOOM AREAS #
- Removed old Minotaur Pass and Minotaur Hills area and replaced with a New Minotaur Pass zone.
- Updated West Coast – Underground Caves to connect two caves in the Minotaur Pass area as well.
- Removed areas West Coast – River Valley, Cape Doom and Far Western Plains. Replaced by one big West Coast – Cape Doom area. It has a village, a graveyard and a pirate fort (we’ll expand the pirate fort further in the near future)
- Two possible new quest lines on these new areas.
NEW LOW LEVEL DUNGEON: ROYAL PALACE RUINS #
New dungeon in Ruins of Ancient City of Abiz area, made for parties of level 15+. Solo suggested from level 20.
- Quest giver in Hebedzi town that points the way. Also a quest line inside the dungeon that rewards a Brilliant Abiz Ceremonial Spear.
- Additional possible random Brilliant drop from Undead Guards.
NEW PURPLE LEGENDARY ITEMS #
Added 3 new Purple Legendary Items: Belt of the Infernal Hunter (Belt), Orchish Brutality Axe (Double Axe), Aegis of Justice (Paladin Helmet)
The belt is added to loot table for Halamander. The other two are added to general purple drops.
SOCKETABLE SYSTEM ADJUSTMENTS #
Socketable Visual Gems can now be used on any melee weapon to apply a temporary visual effect for 1 hour without consuming the gem.
Adjusted Socketable System to be able to socket keen gems to all ranged weapons as well as melee weapons
GTS CRAFTING SYSTEM ADJUSTMENTS #
- Increased GTS Moonflower spawn density and slightly reduced Red Sumac spawn density
- Adjusted GTS ore veins to spawn on stone tileset only
- Slightly reduced spawn density of all GTS ore veins and trees
OTHER #
- Added a random Brilliant drop to Ash-Tusk Goblin Rampagers and Berserkers
- Changed so Lesser Psionic Band is lootable 1 per character rather than 1 per account.
- Added ambush encounter to Ancient Temple Ruins raid.
- Keen Edge spell has been adjusted to be compatible with all ranged weapons as well as melee weapons
- Adjusted Critical Range for Crossbows to 18-20/x2 (was 17-20/x2), but now crossbows can be “keened”, as per above spell change (in the end, this ends up being a slight buff to several crossbow weapons).
- Adjusted Chasm Screechers creatures statistics and replaced their weapons (+8 weapons to CR 14 creatures was probably too much)
- Adjusted Gurnal City – RAID exploders and mini boss skins and names
- Slightly increased Holy Avenger gem cost in Gems store
- Removed Max Level to all low level dungeons. It is now possible to access low level dungeons at any level.
- Added Full Heal potions to Mulrok Arena Orc merchant
- Added item set bonus reapply-check at each character Level up and Level down event
- Replaced Fugue Plane area. Nothing epic, just a tileset change, walkable size and possible functions are the same
- Prestige Classes can now be considered Pure if the level of the Prestige Class matches the character total level – 10. (minimum character level for this to be valid is 20).
- Adjusted Benzor Bounty Hunters’ Guild portals: Removed max level cap, but each portal can be used only once each 12 real hours. Cooldown of each portal bound to a single character.
- Removed Max Level from 99% of ADOH quests. It is now possible to complete almost any quest in the game at any level
FIXES #
- Forgotten 2d8 Divine damage on Adamantium Plate Gauntlets
- Fixed Dawnbringer Armor (Purple Cleric Plate), not getting the correct set bonus
- Misspelled variables on Dawnbringer Armor and also on Shield of Illumination.
- Misspelled Belt of the Legion Captain name.
- Fixes to loot tables for Moore, Vladimir, Ahriman and Sun Avatar having wrong loot weight distribution.
- Added [BRILLIANT] tag to both Bracers of the Tribeslayer. Mainly to make new players notice how good they are and not sell.
- Cursed Giant Rats no longer speak English.
- Fixed Epic Undead Monk‘s being too slow.
- Fixed Tenser Transformation in-game description
- Fixed Cloudkill in-game description
- Fixed Gurnal City – RAID first boss fight being possible to reach a place where the boss can’t reach you
- Fixed several new quests rewards being too high on new zones
- Fixed Assaulted Island: Part 4 quest. Wasn’t easy to find a proper Humber Hulk to kill.
- Heavily reduced area sound volume in GNF-Tunnel
- Fixed Bert merchant in Gurnal being without a store.
- Fixed Tobaro guard walk path to avoid stopping in front of an important door
- Fixed Guardian XP option showing an incorrect amount of XP to be taken with a resurrection if a character has more than 2 million XP
- Fixed Terrifying Rage aura not being properly applied