FAST CAST ROD COMPLETE REWORK #
Fast Cast Rod logic and systems have been removed. Long live the Fast Cast Slots system!
All your fast cast rods have been disabled, you can still use your old Fast Cast rods to check for what spells you stored on them for some days, but we’ll remove them all soon. Also, all fast cast charge pillars in all areas have been removed.
- The Fast Cast Rod system has been replaced by the Fast Cast Menu, available on your Player Menu
- You can now store up to 10 Fast Cast combinations for each one of your characters, including TEST characters!
All details about this new feature are described HERE.
TREL SWAMP TOTAL REWORK #
In the Bed & Booze, Trina Aers is growing increasingly desperate. The situation in the Swamp of T’Rel is out of control and the plague is becoming a serious threat. Adventurers are called upon to travel to the Swamp and help deal with the problem.
The Plague Bringer must be stopped!
NEW SCRAP FORGE #
A new Scrap Forge has been added in Epic Zone – Castle Glendario, and it will replace the existing scrap forge.
On this forge you can scrap:
- 5 Boss Tokens for any Nordock weapon (melee or ranged) or gloves (+50% if Vengeful)
- 3 Boss Tokens for any Nordock wearable (+50% if Vengeful)
- 7 Boss Tokens for any Socketable weapon (melee or ranged) or gloves (+50% if Vengeful)
- 10 Boss Tokens for any Socketable wearable (+50% if Vengeful)
- Socketable Gems: You will receive the 10% of their cost in the Gems shop in Epic Tokens
- 50 Boss Tokens for any Purple Legendary weapon (melee or ranged) or gloves
- 75 Boss Tokens for any Purple Legendary wearable
All other details can be found ad its specific page
IMPROVED ITEMS and APPEARANCE EDITORS #
The user interface Character Editor has been improved!
- Added the possibility to change heads and change tattoos for each compatible body part.
- Added the possibility to hide/unhide single pieces of equipment on the Helmet, Cloak, Shield appearance editors.
MOUNTS SYSTEM IMPROVEMENTS #
The mounts system has been further improved!
- You can now sort your mounts by
name, tier, speed, ac, ab, level required, quickslot
parameters. - You can now quickslot your mounts (up to 10 at a time), to quickly summon a mount!
- The mounts list menu has been updated to allow you to quickslot selected mounts. You can find the quickslot abilities on your character radial menu. All details on mounts page!
TEST CHARACTERS PLAYER MENU #
TEST characters now have access to a restricted player menu, with just the necessary options required to properly test a character with all the parameters and choices possible of a real character.
SUMMONS AI IMPROVED #
Improved summons AI when damaged, attacked or when interacting with AOEs on ground
- The summons should now almost always respect your commands, and will attack/follow properly even if being damaged by an active AOE on ground.
- This also means that if a summon is left on the
stand ground
command, and gets attacked, it won’t reply unless you change the command.
- This also means that if a summon is left on the
MONASTERY OF GNARLED FIST – TEST HALL ADJUSTMENTS #
- When caught by Chaser or Sloth, you are always returned at the beginning of the test, instead of being poirted outside or killed.
- Slightly reduced test hall traps spot DC
- Added conversation with hints about incoming tests at the beginning of the test area
- Added a VFX to where Sloth is about to go next on the grid room. This should give you a small advantage on where to go before he begins to move on the new direction.
ADDED NEW LEGENDARY PURPLE WEAPONS #
- Sling of Mischief – Sling
- Iron Barricade – Tower Shield
- Harvest’s Blessing – Kama
- Soulslicer – Katana
Check specific drop places on the end-game items page.
ADJUSTED NORDOCK AVATAR PRICES #
Adjusted prices in Epic Zone – Castle Glendario:
- 2.5M Gold to purchase 1 Boss Token (down from 5M)
- 400 Boss Tokens to Vengeful a normal item with 2 copies of it (down from 500)
- 200 Boss Tokens to Vengeful a normal item with 4 copies of it (down from 250)
- 250k Gold to purchase 1 Epic Token (down from 500k)
- 200 Boss Tokens to purchase a random Socketable Wearable Item from top list (down from 300)
- 150 Boss Tokens to purchase a random Socketable Wearable Item (down from 200)
- 100 Boss Tokens to purchase a random Socketable Item (50% Weapon, 50% Wearable), (down from 150)
- 50 Boss Tokens to purchase a random Socketable Weapon (down from 75)
MISC #
- Added Bindstone to Minotaur Village in West Coast
- Removed outdated conversation options from Player Menu
- It is now possible to order Pets by name and tier
- Adjusted race Stomp ability to not bypass Stun immunity
- Adjusted Druid set bonus to grant regen instead of spell slot bonus for socketable set bonus
- Added Brilliant items to Test area merchant
- Slightly reduced some Socketable Gems prices on Castle Glendario gems store
- Updated Abiz Ancient Temple Ruins raid entrance
FIXES #
- Fixed some trap origins on Abiz raid and West Coast dungeon not respawning at boss reset
- Fixed some encounters containing mini-bosses being grabbed for ambushes during rests in dungeons/raids
- Fixed Black Deep raid first boss trap origin in the middle of the room interfeering with movements
- Fixes some spells descriptions for : BBOD, Battle Mastery, Divine Strength
- Fixed Xanaxdem prisoners on Kabu – Castle Moore raid showing outside of their cages
- Fixed some creatures in Abiz dungeon and West Coast dungeon not dropping default loot when Unique
- Fixed issue on Quests System when dropping a quest because of the completion of another that naturally conflicts with the first
- Fixed items being consumed even when stopped by the
no magic zone
environment - Fixed Disco Mirror special item effects not being permanent. Now are reapplied after each reboot unless removed from the item itself
- Fixed an issue with spells cones not always matching the preview range
- Fixed Socketable Menu not scaling properly with your screen settings
- Fixed Warcry affecting friendly and neutral NPCs with the hostile part of the spell
- Finally fixed the Polymorph system, so when your equipped items are being moved during polymorph and unpolymorph events, they do never end up on your inventory, and you won’t risk to drop items, even when at full inventory.
- Fixed an issue with Petrify effects not properly checking for specific spell immunity.