ADJUSTMENTS:
- Barbarian Rage: lasts turns instead of rounds. Based on character constitution modifier (PURE modifier, bonus from different sources are not considered).
- Mighty Rage: lasts turns instead of rounds. Based on character constitution modifier (PURE modifier, bonus from different sources are not considered).
- Thundering Rage: Adds to all equipped weapons 2d6 Massive Critical is there wasn’t one or if the property already on the weapon is less than 2d6. Adds the next damage tier if the property already on the weapon is higher than 2d6. Blind effect instead of Deaf. Lasts turns instead of rounds, based on character constitution modifier (PURE modifier, bonus from different sources are not considered).
- Terrifying Rage: DC is an intimidate skill check + d20. If targets are immune to paralysis, they get immobilized instead (after failing the saving throw). If targets have more HD than the Barbarian BUT less than its double, the Saving Throw decrease effect and the Attack Bonus decrease effect scale up to -4 (minimum -2, + -1 each 10 barbarian levels, up to +4 with 40 barbarian levels).
- Divine Wrath: lasts turns instead of rounds. Based on character charisma modifier (PURE modifier, bonus from different sources are not considered).
- Skill Mastery: a rogue with this feat will never roll less than 10 while attempting to disarm/unlock.
DM:
- Added DMFI tools