Items Dropped OnPlayerDeath, OnPlayerLeave:
- ALL Player Corpses carried by a player are dropped if the Carrier dies OR leaves the server
- ALL Pickpocketed items (from players), are dropped if the Carrier dies
Pickpocket:
- NPCs without gold now have a chanse to have some (happens during the Pickpocket attempt only)
- NPCs who get a thief stealing from them will now turn hostile and attack
- Increased number of pickpocket attempts against same player (from 3 to 6)
Persistent Dungeons CD:
- Dungeons CD now persist through reboots/crashes. Saved per character (not account).
- Future adjustments will come (i am not putting too much time into this since i hope, at some point, to dig into instancing)
Adjustments:
- Slightly adjusted druid companions (rebalanced final stats a little bit)
- Slightly adjusted BG Ancient and Epic Vrock (deal more damage, makes some more sense) Note: you will still need to buff them to power them up even more. Also, it is still not meant to do the job for you, it will be a support, nothing more.
Fixes:
- FIxed Party Check tool, reporting GOOD even when it wasn’t
- Adjusted bartering preventing characters from being saved
- Fixed Henchman despawning too fast
- Shadow Evade no longer stacks
- Epic Giant Demon won’t drop its boots anymore
- Testing a new fix for Entangle effects reducing character DEX to 3 permanently (relog was required to fix)
- Testing a new fix for “Character has left the party” server crash event
- Testing another check on death aura for undead shape
Other:
- Removed Tradeskill Journal item, function available from the Player Wand
- Added logs for bigby hands (save throw style)
- Shifting now merges immunities from set bonus (full rework still to do)
- It is not possible anymore to shift while under disabling effects (dev crit, bigby, etc)
- Added floating string on PCs when looting empty corpses
- Persistent Chests can’t be targeted with spells anymore