NEW PRESTIGE CLASS – ELITE GUARD:
FIXES:
- Fixed UNI buffs not being applied to summons
- Fixed Ruby Golem issues
- Reworked pixies appearances shadows issues
- Fixed some pirates shadows issues
- Fixed some pirates missing VFX over head slot
- Adjusted UTD check to avoid double checks
- Fixed typo on Test Area Orb of Summons.
- Fixed some beetles not giving XP when killed
OTHER:
- Adjusted Cloud Kill spell damage dice (d6 now instead of d10)
- Added new scaling logic for damage immunity item property (applied when the vengeful property is applied to an item. Old items with previous scaling will be adjusted in a future rebalance patch coming soon)
- Limited NPC HelfFire aura max dices to 40 (same as for players version of the aura)
- Added a pedestal from epic zone(Castle Glendario) back to Tower of Power for QOL. It’s possible to go back and forth between those areas now, so all steps on character creation/edition are linked
- Added a few more appearances (NPCs only for now)
- Improved UNI System, now temp HPs are added to the total HPs, and not as temporary anymore. Also adjusted and improved UNI system code