Prestige Class #
Hit dice: d6
Proficiencies: armor (light), weapons (simple, kukri, whip)
Skill points: 4 + int modifier
Skills: appraise, bluff, craft armor, craft trap, craft weapon, disable trap, heal, hide, intimidate, listen, lore, move silently, open lock, pick pocket, ride, search, set trap, spot, tumble, use magic device
Unavailable feats: brew potion, craft wand, curse song, deflect arrows, divine might, divine shield, extra music, extra turning, lingering song, quicken spell, scribe scroll, weapon specialization
These general feats cannot be selected when taking a level of assassin.
Primary saving throw(s): reflex
Base attack bonus: +3/4 levels
Spellcasting: Arcane (spell failure from armor is a factor), intelligence-based (a base intelligence score of 10 + the spell’s level is required to cast a spell, bonus spells are based on modified intelligence, and the intelligence modifier affects spell DCs), and requires preparation.
Assassin Requirements #
Alignment: any evil
Skills: hide 8 ranks, move silently 8 ranks
Assassin Spells #
1st level spells | 2nd level spells | 3rd level spells | 4th level spells |
---|---|---|---|
Arcane Precision Camouflage Expeditious Retreat Flare Ghostly Visage | Cat’s Grace Darkness Ultravision Fox’s Cunning Invisibility | Clarity Displacement Hold Person Poison See Invisibility | Freedom of Movement Haste Improved Invisibility Mass Camouflage |
Assassin Level Progression #
Level | Base attack bonus | Saves (Fort / Reflex / Will) | Feats | HP | Poison save | Death attack |
---|---|---|---|---|---|---|
1st | +0 | 0 / 2 / 0 | use poison death attack | 6 | – | 1d6 |
2nd | +1 | 0 / 3 / 0 | uncanny dodge 1 poison save | 12 | +1 | 1d6 |
3rd | +2 | 1 / 3 / 1 | 18 | +1 | 2d6 | |
4th | +3 | 1 / 4 / 1 | 24 | +2 | 2d6 | |
5th | +3 | 1 / 4 / 1 | uncanny dodge 2 | 30 | +2 | 3d6 |
6th | +4 | 2 / 5 / 2 | 36 | +3 | 3d6 | |
7th | +5 | 2 / 5 / 2 | 42 | +3 | 4d6 | |
8th | +6 | 2 / 6 / 2 | 48 | +4 | 4d6 | |
9th | +6 | 3 / 6 / 3 | 54 | +4 | 5d6 | |
10th | +7 | 3 / 7 / 3 | uncanny dodge 3, Dexterity +1 | 60 | +5 | 5d6 |
Epic Assassin #
Bonus feats: The epic assassin gains a bonus feat every four levels. In other words, at levels 14, 18, 22, 26, and 30.
Epic bonus feats: epic reflexes, epic skill focus (hide, move silently only), great dexterity, improved combat casting, improved sneak attack, self concealment, superior initiative
Unavailable epic feats: automatic quicken spell, automatic silent spell, automatic still spell, bane of enemies, construct shape, dragon shape, epic spell penetration, epic spell: dragon knight, epic spell: epic mage armor, epic spell: epic warding, epic spell: greater ruin, epic spell: hellball, epic spell: mummy dust, epic weapon specialization, great smiting, improved ki strike 4, improved ki strike 5, improved spell resistance, improved stunning fist, lasting inspiration, mighty rage, outsider shape, planar turning, terrifying rage, thundering rage, undead shape
These general epic feats cannot be selected when taking a level of assassin.
Epic Assassin Level Progression #
Level | Feats | HP | Poison save | Death attack |
---|---|---|---|---|
11th | 66 | +5 | 6d6 | |
12th | 72 | +6 | 6d6 | |
13th | 78 | +6 | 7d6 | |
14th | bonus feat | 84 | +7 | 7d6 |
15th | 90 | +7 | 8d6 | |
16th | 96 | +8 | 8d6 | |
17th | 102 | +8 | 9d6 | |
18th | bonus feat | 108 | +9 | 9d6 |
19th | 114 | +9 | 10d6 | |
20th | Dexterity +1 | 120 | +10 | 10d6 |
21st | 126 | +10 | 11d6 | |
22nd | bonus feat | 132 | +11 | 11d6 |
23rd | 138 | +11 | 12d6 | |
24th | 144 | +12 | 12d6 | |
25th | Dexterity +1 | 150 | +12 | 13d6 |
26th | bonus feat | 156 | +13 | 13d6 |
27th | 162 | +13 | 14d6 | |
28th | 168 | +14 | 14d6 | |
29th | 174 | +14 | 15d6 | |
30th | bonus feat, Dexterity +1 | 180 | +15 | 15d6 |
Assassin Class Tips #
Assassin Changes From NWN:EE #
On ADOH, Assassin has the following differences from the vanilla (base game) one:
- Spell-Like Abilities were removed. Assassin gets an Intelligence based Arcane Spellbook (Arcane Spell-Failure from Armor and Shields is applied)
- Receives a +1 boost to Dexterity at Assassin level 10, 20, 25, 30.
Assassin’s spell progression is the following: #
- Level 1 spells (Assassin level 1): Arcane Precision, Camouflage, Expeditious Retreat, Flare, Ghostly Visage
- Level 2 spells (Assassin level 3): Cat’s Grace, Darkness, Ultravision, Fox’s Cunning, Invisibility
- Level 3 spells (Assassin level 5): Clarity, Displacement, Hold Person, Poison, See Invisibility
- Level 4 spells (Assassin level 7): Freedom of Movement, Haste, Improved Invisibility, Mass Camouflage
- Whip & Kukri can now be used by Assassins by default (Exotic Weapon Proficiency not required)
- Added Spell Focus feat line to selectable feats whilst leveling as an Assassin.