Base Class #
Alignment restrictions: none
Hit die: d8
Proficiencies: armor (light, medium, heavy), shields, weapons (simple)
Skill points: 2 + int modifier ( (2 + int modifier) * 4 at 1st level)
Skills: concentration, craft armor, craft trap, craft weapon, heal, lore, parry, persuade, spellcraft
Unavailable feats: curse song, extra music, lingering song, weapon specialization
These general feats cannot be selected when taking a level of cleric.
primary saving throw(s): fortitude, will
Base attack bonus: +3/4 levels
Spellcasting: Divine (spell failure from armor is ignored), wisdom-based (a base wisdom score of 10 + the spell’s level is required to cast a spell, bonus spells are based on modified wisdom, and the wisdom modifier affects spell DCs), and requires preparation (except for “cure” and “inflict” spells, which can be spontaneous cast).
Domains: Upon taking the first level of a cleric, you may selects 2 domains from the following list:
Each domain can provide the Cleric with special powers, spells or modified abilities. A table of the domain changes can be viewed in the domain article.
Cleric Spells #
Cantrips | 1st level spells | 2nd level spells | 3rd level spells | 4th level spells |
---|---|---|---|---|
Cure minor wounds Inflict minor wounds Light Resistance Virtue | Bane Bless Cure light wounds Divine favor Doom Endure elements Entropic shield Inflict light wounds Magic weapon Protection from alignment Remove fear Sanctuary Scare Shield of faith Summon creature I | Aid Bull’s strength Cure moderate wounds Darkness Eagle’s splendor Endurance Find Traps Fox’s cunning Hold Person Inflict moderate wounds Lesser dispel Lesser restoration Negative energy ray Owl’s wisdom Remove paralysis Resist elements Silence Sound burst Stone bones Summon creature II Ultravision | Animate dead Bestow curse Blindness/deafness Clarity Contagion Continual flame Cure serious wounds Darkfire Dispel magic Glyph of warding Inflict serious wounds Invisibility purge Magic circle against alignment Magic vestment Negative energy protection Prayer Protection from elements Remove blindness/deafness Remove curse Remove disease Searing light Summon creature III | Cure critical wounds Death ward Dismissal Divine power Freedom of movement Hammer of the gods Inflict critical wounds Greater magic weapon Neutralize poison Poison Restoration Summon creature IV |
5th level spells | 6th level spells | 7th level spells | 8th level spells | 9th level spells |
---|---|---|---|---|
Battletide Circle of doom Flame strike Healing circle Monstrous regeneration Raise dead Slay living Spell resistance Summon creature V True seeing | Banishment Blade barrier Control undead Create undead Greater dispelling Greater sanctuary Harm Heal Planar ally Summon creature VI Undeath to death | Destruction Greater restoration Regenerate Resurrection Summon creature VII Word of faith | Aura versus alignment Earthquake Create greater undead Fire storm Mass heal Summon creature VIII Sunbeam | Energy drain Gate Implosion Storm of vengeance Summon creature IX Undeath’s eternal foe |
Cleric Level Progression #
Level | Base attack bonus | Saves (Fort / Reflex / Will) | Feats | HP |
---|---|---|---|---|
1st | +0 | 2 / 0 / 2 | Turn undead | 8 |
2nd | +1 | 3 / 0 / 3 | 16 | |
3rd | +2 | 3 / 1 / 3 | 24 | |
4th | +3 | 4 / 1 / 4 | 32 | |
5th | +3 | 4 / 1 / 4 | 40 | |
6th | +4 | 5 / 2 / 5 | 48 | |
7th | +5 | 5 / 2 / 5 | 56 | |
8th | +6/+1 | 6 / 2 / 6 | 64 | |
9th | +6/+1 | 6 / 3 / 6 | 72 | |
10th | +7/+2 | 7 / 3 / 7 | 80 | |
11th | +8/+3 | 7 / 3 / 7 | 88 | |
12th | +9/+4 | 8 / 4 / 8 | 96 | |
13th | +9/+4 | 8 / 4 / 8 | 104 | |
14th | +10/+5 | 9 / 4 / 9 | 112 | |
15th | +11/+6/+1 | 9 / 5 / 9 | Balm Proficiency | 120 |
16th | +12/+7/+2 | 10 / 5 / 10 | 128 | |
17th | +12/+7/+2 | 10 / 5 / 10 | 136 | |
18th | +13/+8/+3 | 11 / 6 / 11 | 144 | |
19th | +14/+9/+4 | 11 / 6 / 11 | 152 | |
20th | +15/+10/+5 | 12 / 6 / 12 | 160 |
Epic Cleric #
Bonus feats: The epic cleric gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, 29, 32, 35, and 38.
Epic cleric bonus feats: armor skin, automatic quicken spell, automatic silent spell, automatic still spell, epic spell focus, epic spell penetration, great wisdom, greater spell focus, improved combat casting, planar turning
Unavailable epic feats: bane of enemies, construct shape, dragon shape, epic spell: epic mage armor, epic spell: epic warding, epic weapon specialization, great smiting, improved ki strike 4, improved ki strike 5, improved sneak attack, improved spell resistance, improved stunning fist, lasting inspiration, mighty rage, outsider shape, terrifying rage, thundering rage, undead shape
These general epic feats cannot be selected when taking a level of cleric.
Epic Cleric Level Progression #
Level | Feats | HP |
---|---|---|
21st | 168 | |
22nd | 176 | |
23rd | bonus feat | 184 |
24th | 192 | |
25th | 200 | |
26th | bonus feat | 208 |
27th | 216 | |
28th | 224 | |
29th | bonus feat | 232 |
30th | 240 | |
31st | 248 | |
32nd | bonus feat | 256 |
33rd | 264 | |
34th | 272 | |
35th | bonus feat | 280 |
36th | 288 | |
37th | 296 | |
38th | bonus feat | 304 |
39th | 312 | |
40th | 320 |
Cleric Class Tips #
- 25 levels of cleric will make your buff spells immune to being dispelled with lesser dispel, dispel magic, greater dispelling. If you wish to make use of buff spells this is a recommended minimum caster level.
- A character with 15 levels of the Cleric class will have access to special Balms, which drastically lowers the penalty for ressing someone.
- ADoH Cleric Community Builds
Cleric Changes From NWN:EE #
On ADOH, Cleric has the following differences from the vanilla (base game) one:
Clerics gain access to Great Charisma as a Cleric Bonus Feat.
Cleric Domains have been heavily adjusted trying to give some more balance and use cases. Many spells have been added to each domain from Druid and Wizard/Sorcerer spell books, trying to make each domain unique.
- Cleric domains special abilities cannot be dispelled
- Domains like Air, Earth, Fire, Water, when using Summon Creature, if that elemental is the elemental of the domain, the creature will receive full UNIQUE buffs (not nerfed like for the Animal domain, which gives the bonus to all summons regardless). Check out our Custom Summons for more information
- Cleric Domain Spells are now compatible with the Rod of Fast Cast
- Special Domain Abilities have been improved too. They are listed under the Feats category
A 40 level (PURE) Cleric gain the High Priest feat.
Some Spells have been changed. Check out our Custom Spell System for more information.