If you have at least 21 Druid levels, or 36 Cleric/Sorcerer/Wizard levels, you can keep 2 summons at the same time, 1 Normal and 1 Epic (Normal: Summon Creature I to IX, Gate, Create Undead, Planar Ally etc + Epic: Mummy Dust Feat or Dragon Knight Feat).
Epic Summon Feats #
- Epic Spell, Mummy Dust: summoned Mummies now scale with caster level giving new and more powerful version of the Mummy at caster level 26-36-40. For level 26 “Spell Focus Conjuration” feat is required, for level 36 “Greater Spell Focus Conjuration” is required – for level 40 “Epic Spell Focus Conjuration” is required. If the character hasn’t any Spell Focus Conjuration feat, the standard Mummy is summoned.
Can be used once/day + 1 each 20 Druid/Cleric/Sorcerer/Wizard levels. - Epic Spell, Dragon Knight: lasts (caster level / 4 + 10 turns), summoned Dragon now scale with caster level giving new and more powerful version of the Dragon at caster level 26-36-40. For level 26 “Spell Focus Conjuration” feat is required, for level 36 “Greater Spell Focus Conjuration” is required – for level 40 “Epic Spell Focus Conjuration” is required. If the character hasn’t any Spell Focus Conjuration feat, the standard Dragon is summoned.
Can be used once/day + 1 at Druid/Cleric/Sorcerer/Wizard level 40. - You can have ONLY one Epic Summon active per time. According to your level, summoning another while you still have one active, can un-summon the current one OR fail to summon the new one.
Standard Summon Spells #
- Summon Creature IX & Elemental Swarm: Summoned Elementals scale with caster level, giving new and more powerful version of the Elemental at caster level 17/21/26/31/36/40. For level 31 Elemental, “Spell Focus Conjuration” is required, for level 36 Elemental “Greater Spell Focus Conjuration” is required for level 40 Elemental, “Epic Spell Focus Conjuration” Conjuration is required. If character hasn’t any Spell Focus Conjuration feat, the scaling stops at caster level 26.
- Gate: lasts 1 turn each 4 caster levels. If the character using the spell is of any Evil alignment, a Balor is summoned, if Good, a Solar is summoned, and if neutral, there is a 50% chance to summon one or the other. Summoned Creature scales with caster level, giving new and more powerful version at caster level 26/31/36/40 – for level 31 creature “Spell Focus Conjuration” is required, for lvl 36 creature “Greater Spell Focus Conjuration” is required – for lvl 40 creature “Epic Spell Focus Conjuration” is required. If character hasn’t any Spell Focus Conjuration feat, the scaling stops at lvl 26.
- Animate Dead: summons a Skeleton Warrior up to level 6. A Skeleton Chieftain from Caster Level 6 to Caster Level 10. A Doom Knight from Caster Level 10.
- Create Undead: summons a Doom Knight up to Caster Level 12. A Lich Apprentice from Caster Level 12 up to Caster Level 14. A Lich from Caster Level 14 up to Caster Level 16. A Master Lich from Caster Level 16 up to Caster Level 21. A Fallen Priest from Caster Level 21 up to Caster Level 26. An Epic Fallen Priest from Caster Level 26 if the caster has the Spell Focus Necromancy feat
- Create Greater Undead: summons a Lich Apprentice up to Caster Level 16. A Lich from Caster Level 16 up to Caster Level 18. A Master Lich from Caster Level 18 up to Caster Level 21. A Fallen Priest from Caster Level 21 up to Caster Level 26. An Epic Fallen Priest from Caster Level 26 up to Caster Level 31 if the summoner has the Spell Focus Necromancy feat. A Legendary Fallen Hero from Caster Level 31 if the caster has the Greater Spell Focus Necromancy feat
- Planar Ally & Planar Binding: based on character alignment. If Evil, summons a Vrock up to Caster Level 15, then anAncient Vrock. If Good, summons a Celestial Avenger up to Caster Level 15, then a Greater Celestial. If Neutral, summons a Death Slaad up to Caster Level 15, then a Greater Slaad of Death.
- Lesser Planar Binding: based on character alignment. If Evil, summons a Succubus up to Caster Level 13, then a Vrock. If Good, summons a Hound Archon up Caster Level 13, then a Celestial Avenger. If Neutral, summons a Green Slaad up to Caster Level 13, then a Death Slaad.
- Greater Planar Binding: based on character alignment. If Evil, summons an Ancient Vrock up to Caster Level 21, then an Ancient Vrock Fighter. If Good, summons a Celestial Avenger up to Caster Level 21, then an Ancient Celestial Avenger. If Neutral, summons a Slaad of Death up to Caster Level 21, then a Death Slaad Lord.
- Black Blade of Disaster: default summoned blade has been powered up. Summoned Blade Enhancement, damage and base statistics are enhanced based on Master main ability (CHA for Sorcerers, INT for Wizards). Concentration checks at each round still required to keep the blade up.
- Summon Shadow, Shadow Conjuration, Greater Shadow Conjuration: summoned shadow scales with caster level. A Shadow Mastiff is summoned up to level 6. From level 7 a Shadow Fiend is summoned. This Shadow Fiend improves at level 11, 15 and 20. The level 20 Shadow is an Ancient Shadow Fiend.
Black Guard Summon #
- Summon Fiend: scales with Blackguard levels starting from blackguard level 5, and improving each 5 levels. The Epic Fiendish Servant feat is required or the scaling will stop at blackguard level 20.
- The Epic Fiendish Servant feat also grants an additional use/day of the summon
- While active, has an aura that can grant a bonus of +1 Dodge AC each 10 Fiend levels to its master, while the master stays inside of the aura of effect. The AC bonus counts towards the 20 Dodge AC cap.
Shadow Dancer Summon #
- Summon Shadow: scales with Shadowdancer levels starting from shadowdancer level 5, and improving each 5 levels. The Epic Summon Shadow feat is required or the scaling will stop at shadowdancer level 20.
- The Epic Summon Shadow feat also grants an additional use/day of the summon.
- While active, has an aura that can grant a bonus of +1 AB each 10 shadow levels to its master, while the master stays inside of the aura of effect. The AB bonus counts towards the +20 AB cap.
Pale Master Summon #
- Summon Fallen Angel: scales with Pale Master levels starting from pale master level 5, and improving each 5 levels. The Epic Summon Fallen Angel feat is required or the scaling will stop at pale master level 20.
- The Epic Summon Fallen Angel feat also grants an additional use/day of the summon.
- While active, has an aura that can grant a bonus of +1 Negative damage each 8 Fallen Angel levels to its master, while the master stays inside of the aura of effect.
Familiars and Animal Companions #
- Summoned familiars and animal companions will scale with their Master level and main ability modifier.
- Their statistics will scale based on Master’s Caster Level and Master’s MAIN Ability Modifier (INT for Wizards, CHA for Sorcerers, WIS for Druids and Rangers).
- Each type of companion/familiar has its own scaling table of abilities and feats. If you need to know more. Create a Test character in the TEST area.
- Druid Companions can be buffed with Magic Fang Spells and Awaken Spell.
Pure Druids #
Pure Druids (40 levels of Druid), will summon a more powerful version of the following spells at Caster Level 40 with Epic Spell Focus Conjuration Feat (Colossal Creatures):
- Mummy Dust
- Dragon Knight
- Summon Creature I to IX (Druids will summon the NEXT creature table. I.E: when using Summon Creature I, a creature from Summon Creature II will be summoned.)
- Elemental Swarm
Clerics #
- If a Cleric has Animal Domain, all creatures coming from Summon Creature I to IX, will be automatically Unique
- A cleric with Good/Evil Domain, will make automatic Unique creatures from any Summon Planar Ally spell and Gate
- A cleric with Death Domain will make automatic Unique creatures from any Cleric Summon Undead spell
- A cleric with Air, Water, Earth or Fire domain will have the summon of that specific element get Unique bonus when summoned.
- Negative Plane Avatar (Cleric Death Domain Summon): Summons a Shadow Mastif up to cleric level 5, from level 6 summons a Shadow Fiend that improves at cleric level 13, 21, 26, 31, 36 and 40. For the level 31 version, Spell Focus Necromancy feat is required. For the level 36 version, Greater Spell Focus Necromancy is required. For the level 40 version, Epic Spell Focus Necromancy is required. If the character has no Spell Focus Necromancy feats, the scaling stops at level 26.
- Shambling Mound (Cleric Plant Domain Summon): Summons a Shambling Mound that scales with cleric levels. A new version is granted at levels 6, 13, 21, 26, 31, 36 and 40. For the level 31 version, Spell Focus Conjuration feat is required. For the level 36 version, Greater Spell Focus Conjuration is required. For the level 40 version, Epic Spell Focus Conjuration is required. If the character has no Spell Focus Conjuration feats, the scaling stops at level 26.