Author: GeneralJerk
Created: 16-JUN-2022
Boss Token (BT) Cost: 50 Boss Tokens.
Summary: This is a different take on the dex ftr/wm/rog pixie that has recently become viable since Great Charisma was added as a CoT bonus feat (easy access to 6 min wraths).
It has SC V and ED, and mine sits with 78 AC with fairly basic gear.
The dodge cap is wide open with +10 potential, so a good bard will make you dodge hits like it’s your job (also has expertise just in case you really need it).
Not only that, but uncanny with ED and SC make getting Bigby grabbed much less scary.
Damage due to CoT is a bit better as well, and AB sits at 65 with wrath and has room for +4 more to cap, which is almost always the case in groups.
Also, full trapping/unlocking support.
Having access to a full green offset is nice as you get KD immunity and can free up a belt or shield slot, but not necessary.
Update 14-NOV-2024: Now that Divine Wrath can be used multiple times per day (4/day in this build) it’s safe to lower CHA a little bit, so i updated the build to have 20 final CHA for 5 min Wraths, but in turn raising other stats like STR (for damage and weight allowance) and INT (for skillpoints) (Riversilk).
Free Version: The build can be made Free by using Tiefling instead of Pixie with some adjustment to starting stats and feats (missing dodge and finesse). This will require compromises and since the build is already stats and feat hungry, i suggest to play this with Premium class only.
CBC:
Class / Race | Divine Champion(20), Rogue(13), Weapon Master(7), Pixie (F) | |
Abilities | STR: 6 | |
DEX: 21 (32) | ||
CON: 12 | ||
WIS: 8 | ||
INT: 14 | ||
CHA: 17 (20) | ||
Class | Feats & Stats | Skills |
Ro | 01: Rogue(1): Blind Fight | 01: Save(40), |
Ro | 02: Rogue(2): {Evasion} | 02: Disable Trap(5), Open Lock(5), Pick Pocket(5), Tumble(5), UMD(5), Save(25), |
Ro | 03: Rogue(3): Weapon Focus: Rapier, {Uncanny Dodge I} | 03: Disable Trap(1), Open Lock(1), Pick Pocket(1), Tumble(1), UMD(1), Save(30), |
Ro | 04: Rogue(4): DEX+1, (DEX=22) | 04: Disable Trap(1), Open Lock(1), Pick Pocket(1), Tumble(1), UMD(1), Save(35), |
Ro | 05: Rogue(5) | 05: Disable Trap(1), Open Lock(1), Pick Pocket(1), Tumble(1), UMD(1), Save(40), |
Ro | 06: Rogue(6): Expertise | 06: Disable Trap(1), Open Lock(1), Pick Pocket(1), Tumble(1), UMD(1), Save(45), |
Ro | 07: Rogue(7) | 07: Disable Trap(1), Open Lock(1), Pick Pocket(1), Tumble(1), UMD(1), Save(50), |
Ro | 08: Rogue(8): DEX+1, (DEX=23) | 08: Disable Trap(1), Open Lock(1), Pick Pocket(1), UMD(1), Save(56), |
Ro | 09: Rogue(9): Mobility | 09: Disable Trap(1), Open Lock(1), Pick Pocket(1), UMD(1), Save(62), |
Ro | 10: Rogue(10): Improved Evasion | 10: Disable Trap(1), Intimidate(4), Open Lock(1), Pick Pocket(1), UMD(1), Save(64), |
DC | 11: Divine Champion(1) | 11: Discipline(14), Save(54), |
DC | 12: Divine Champion(2): DEX+1, Spring Attack, Whirlwind Attack, (DEX=24) | 12: Discipline(1), Save(57), |
DC | 13: Divine Champion(3): {Smite Evil} | 13: Discipline(1), Save(60), |
WM | 14: Weapon Master(1): Weapon of Choice: Rapier | 14: Discipline(1), Save(63), |
WM | 15: Weapon Master(2): Improved Critical: Rapier | 15: Discipline(1), Save(66), |
WM | 16: Weapon Master(3): DEX+1, (DEX=25) | 16: Discipline(1), Save(69), |
WM | 17: Weapon Master(4) | 17: Discipline(1), Save(72), |
WM | 18: Weapon Master(5): Toughness | 18: Discipline(1), Save(75), |
WM | 19: Weapon Master(6) | 19: Discipline(1), Save(78), |
WM | 20: Weapon Master(7): DEX+1, (DEX=26) | 20: Discipline(1), Save(81), |
Ro | 21: Rogue(11): Self Concealment I | 21: Disable Trap(11), Hide(20), Open Lock(11), Pick Pocket(11), Tumble(10), UMD(11), Save(17), |
DC | 22: Divine Champion(4): Epic Weapon Focus: Rapier | 22: Discipline(2), Save(19), |
DC | 23: Divine Champion(5) | 23: Discipline(1), Save(22), |
DC | 24: Divine Champion(6): DEX+1, Self Concealment II, Great Charisma I, (DEX=27), (CHA=18) | 24: Discipline(1), Save(25), |
DC | 25: Divine Champion(7) | 25: Discipline(1), Save(28), |
DC | 26: Divine Champion(8): Armor Skin | 26: Discipline(1), Save(31), |
DC | 27: Divine Champion(9): Self Concealment III | 27: Discipline(1), Save(34), |
DC | 28: Divine Champion(10): DEX+1, Great Charisma II, (DEX=28), (CHA=19) | 28: Discipline(1), Save(37), |
Ro | 29: Rogue(12) | 29: Disable Trap(8), Open Lock(8), Pick Pocket(8), Tumble(10), UMD(8), Save(5), |
DC | 30: Divine Champion(11): Self Concealment IV | 30: Discipline(2), Save(7), |
DC | 31: Divine Champion(12) | 31: Discipline(1), Save(10), |
DC | 32: Divine Champion(13): DEX+1, (DEX=29) | 32: Discipline(1), Save(13), |
DC | 33: Divine Champion(14): Self Concealment V, Great Charisma III, (CHA=20) | 33: Discipline(1), Save(16), |
DC | 34: Divine Champion(15) | 34: Discipline(1), Save(19), |
DC | 35: Divine Champion(16) | 35: Discipline(1), Save(22), |
DC | 36: Divine Champion(17): DEX+1, Great Dexterity I, (DEX=31) | 36: Discipline(1), Save(25), |
DC | 37: Divine Champion(18): Epic Prowess | 37: Save(29), |
DC | 38: Divine Champion(19) | 38: Save(33), |
Ro | 39: Rogue(13): Epic Dodge, Defensive Roll | 39: Disable Trap(10), Open Lock(3), Pick Pocket(10), Tumble(10), UMD(10), |
DC | 40: Divine Champion(20): DEX+1, (DEX=32) | 40: Discipline(4), |
Statistic | Hitpoints: 428 | |
Skillpoints: 268 | ||
Saving Throws (Fortitude/Will/Reflex): 29/25/46 | ||
Saving Throw bonuses: Traps: +2 | ||
BAB: 27 | ||
AB (max, naked): 43 (melee), 39 (ranged) | ||
AC (naked/mundane items only): 31/34 | ||
Spell Casting: | ||
Alignment Changes: 0 | ||
Skills | Disable Trap 42(44), Discipline 43(41), Hide 20(31), Intimidate 4(9), Open Lock 35(46), Pick Pocket 42(53), Tumble 40(51), UMD 42(47) |