Type of feat: class (given based on class levels)
Prerequisite: divine champion 5
Specifics: The champion is able to channel a portion of her deity’s power twice per day when obtained and an additional time for each 10 Divine Champion levels, giving:
- A +3 bonus on attack rolls, damage, and saving throws, and +2 each 5 Divine Champion levels.
- These bonuses count towards the AB and Saves caps
- Damage reduction of:
10 + divine champion levels / +20
that absorbs up to50 + (divine champion level * 10)
damage - Lasts for 1 turn per Pure Charisma modifier (charisma modifier without buffs or items)
Use: selected
Notes #
- The bonus damage (reported as divine damage) is from a damage increase effect, so it ignores both damage resistance and damage immunity.
- The attack, damage, and saving throw bonuses increase by a further +2 every five levels and the damage reduction increases as well.
- Since sacred defense also counts to the +20 cap on saving throws, there is effectively no increase in saving throw bonuses from this feat after level 20. (The cap is reached at level 22, when the +11 bonus from sacred defense, plus the +9 from this feat, hits the cap.)
Scaling #
class level | attack / damage / save bonus | damage reduction |
---|---|---|
5 | +3 | 15 / +20 | Absorbs 100 damage |
10 | +5 | 20 / +20 | Absorbs 150 damage |
15 | +7 | 25 / +20 | Absorbs 200 damage |
20 | +9 | 30 / +20 | Absorbs 250 damage |
25 | +11 | 35 / +20 | Absorbs 300 damage |
30 | +13 | 40 / +20 | Absorbs 350 damage |