Type of feat: class (given based on class levels)
Prerequisite: arcane archer 2
Specifics: An arcane archer gains the ability to summon a magical arrow and fire it at an enemy. If it hits, it explodes in a fireball with a radius of 6.67 meters, dealing 1d6 fire damage per arcane archer level up to arcane archer level 10, +1d6 each 2 arcane archer levels past arcane archer level 10, for a max of 20d6 fire damage at arcane archer level 30.
All creatures caught will have to pass a reflex saving throw or receive full damage and be stunned for 6 seconds. If the save is passed, the creature receives only half the damage.
Use: Selected, can be used 3 times per day + 1 each 5 arcane archer levels.