A Dawn of Heroes rewards characters wearing certain combinations of equipment with additional bonuses. These bonuses are shown in blue on the items’ description page. These bonuses depend on the set (see below), the character’s class, the character’s level and the type of item. The bonuses can be considerable and are important considerations when designing character builds. Item set bonus will vary based on the most important class in a character build (Major Class)
Set Types: #
- Main Set:
- The main set is comprised of armor, neck (e.g. amulet) and weapon. If your equipment makes the set of 3, all may receive a buff.
- Off Set:
- The off set is comprised of helmet, cloak and boots. If your equipment makes the set of 3, all may receive a buff.
- Special Set:
- The special set is comprised of belt, right ring and left ring. If your equipment makes the set of 3, all may receive a buff.
Set Bonus Tiers #
Vengeful Set #
- This set is a combination of any Vengeful / Brilliant / Masterful GTS crafted gear / Purple legendary gear.
- This set gets further bonuses if the character is considered a Pure class.
Epic Set #
- This set is a combination of any Nordock / GTS crafted gear items.
- This set gets further bonuses if the Nordock pieces in the set have the Vengeful tag, if the GTS pieces are Masterful crafted and if the player character is considered a Pure class.
Legendary Set #
- This set is a combination of any Green socketable gear / Purple legendary gear.
- This set gets further bonuses if all the Green socketable gear in the set are Vengeful updated, or if the player character is considered a Pure class. Purple legendary gear is automatically considered Vengeful.
Set bonus applied to weapons: #
When the Main Set is equipped, the bonus of that set is applied to a weapon, if any, following this logic:
- If there is a melee weapon equipped, the bonus is added there
- If there is a Ranged weapon equipped AND that ranged weapon is supposed to have ammunitions, different bonus are applied on both (weapon and ammunitions)
- If there is a ranged weapon equipped and that weapon is not supposed to have any ammunition, the bonus is added to the weapon
- If there is NO weapon equipped at all, and the character has the “Improved unarmed strike” feat, the bonus is added to the bracers/gloves slot, if any
On-hit properties, DC scaling: #
- DC of on-hit item properties will vary based on the number of levels in your major class, higher the levels in the major class, higher the DC. If the class is also pure, the DC is additionally increased.
- Minimum DC: 14 at major class level < 16, no pure class boost
- Maximum DC: 44 at major class level = 40 with pure class boost
Check HERE for all the detailed bonuses for each set type.