On ADOH, Pale Master has the following differences from the vanilla (base game) one:
- At level 30 (PURE) Pale Master gets +2 bonus to Armor Class
- Pale Master’s Deathless Master Touch, Undead Graft feats have been improved
- Pale Master Summons have been reworked. Check our Custom Summons for more information
Prestige Class #
Hit die: d6
Proficiencies: no additional proficiencies are gained
Skill points: 2 + int modifier
Skills: concentration, craft armor, craft trap, craft weapon, heal, hide, listen, lore, move silently, persuade, ride, spellcraft
Unavailable feats: brew potion, craft wand, curse song, divine might, divine shield, extra music, extra turning, lingering song, quicken spell, scribe scroll, spell focus, two-weapon fighting, weapon proficiency (exotic), weapon proficiency (martial), weapon proficiency (simple), weapon specialization
These general feats cannot be selected when taking a level of pale master.
Primary saving throw(s): fortitude, will
Base attack bonus: +1/2 levels
Pale Master Requirements #
Alignment: any non-good
Arcane spellcasting: level 3 or higher (assassin, bard, sorcerer, wizard)
Pale Master Bonus Spells #
Upon reaching pale master levels 1, 3, 5, 7, and 9, the character gains new spells per day as if he had also gained a level in his highest caster class (bard, sorcerer or wizard). He does not learn any new spells through this ability, but for wizards it can allow higher-level spells to be learned through other means (i.e. from scrolls or later leveling as a wizard).
Pale Master Bonus Caster Level #
Pale Master levels will contribute to the character total caster level with a ratio of +1 caster level each 2 Pale Master levels.
Pale Master Level Progression #
Level | Base attack bonus | Saves (Fort / Reflex / Will) | Feats | HP | AC bonus |
---|---|---|---|---|---|
1st | +0 | 2 / 0 / 2 | bone skin (+2AC) | 6 | +2 |
2nd | +1 | 3 / 0 / 3 | animate dead | 12 | +2 |
3rd | +1 | 3 / 1 / 3 | darkvision | 18 | +2 |
4th | +2 | 4 / 1 / 4 | summon undead bone skin (+2AC) | 24 | +4 |
5th | +2 | 4 / 1 / 4 | deathless vigor (+3HP) | 33 | +4 |
6th | +3 | 5 / 2 / 5 | undead graft deathless vigor (+3HP) | 42 | +4 |
7th | +3 | 5 / 2 / 5 | tough as bone deathless vigor (+3HP) | 51 | +4 |
8th | +4 | 6 / 2 / 6 | undead graft II bone skin (+2AC) deathless vigor (+3HP) | 60 | +6 |
9th | +4 | 6 / 3 / 6 | summon greater undead deathless vigor (+3HP) | 69 | +6 |
10th | +5 | 7 / 3 / 7 | deathless master touch deathless mastery deathless vigor (+3HP) | 78 | +6 |
Epic Pale Master #
Bonus feats: The epic pale master gains a bonus feat every three levels (i.e., at levels 13, 16, 19, 22, 25, and 28).
Epic bonus feats: automatic quicken spell, automatic silent spell, automatic still spell, epic energy resistance, epic spell focus, epic spell penetration, epic spell: dragon knight, epic spell: epic mage armor, epic spell: epic warding, epic spell: greater ruin, epic spell: hellball, epic spell: mummy dust, improved combat casting
Bonus spells: The character continues to gain additional spells per day in his highest caster class at every odd pale master level, up to the maximum spells per day (at caster class level 20).
Unavailable epic feats: bane of enemies, construct shape, dragon shape, epic weapon specialization, great smiting, improved ki strike 4, improved ki strike 5, improved sneak attack, improved spell resistance, improved stunning fist, lasting inspiration, mighty rage, outsider shape, planar turning, terrifying rage, thundering rage, undead shape
These general epic feats cannot be selected when taking a level of pale master.
Epic Pale Master Level Progression #
Level | Feats | HP | AC bonus |
---|---|---|---|
11th | 66 | +6 | |
12th | bone skin (+2AC) | 72 | +8 |
13th | bonus feat | 78 | +8 |
14th | 84 | +8 | |
15th | deathless vigor (+5HP) | 90 | +8 |
16th | bonus feat bone skin (+2AC) | 96 | +10 |
17th | 102 | +10 | |
18th | 108 | +10 | |
19th | bonus feat | 114 | +10 |
20th | bone skin (+2AC) deathless vigor (+5HP) | 120 | +12 |
21st | 126 | +12 | |
22nd | bonus feat | 132 | +12 |
23rd | 138 | +12 | |
24th | bone skin (+2AC) | 144 | +14 |
25th | bonus feat deathless vigor (+5HP) | 150 | +14 |
26th | 156 | +14 | |
27th | 162 | +14 | |
28th | bonus feat bone skin (+2AC) | 168 | +16 |
29th | 174 | +16 | |
30th | bone skin (+2AC) deathless vigor (+5HP) | 180 | +18 |
Pale Master Class Tips #
- The spellcasting requirement refers to the caster level required, not the level of spell that can be cast. Three levels of assassin, bard, sorcerer, or wizard fulfills this requirement.
- Pale masters can take epic spells at level 15, regardless of spell casting ability, provided they meet the spellcraft requirements. The duration of the spells chosen while leveling as a pale master will be based on pale master levels.
- …
Pale Master Community Builds #
- Future build links.