DUNGEONS:
- New BOSS RAGE mechanic (works on Valdamir Fortress final boss only for now)
- Dragon Boss won’t flight anymore
- Some RAID bosses now bypass x/+7 damage reduction
- New custom mechanics for Valdamir Fortress (testing to implement even more later to all the other dungeons/raids)
- Elder Wyrm Tokens Reward slightly reduced
- Testing a new function (Valdamir Fortress only): keys are not required to open dungeon door. Doors will open automatically when its linked boss is killed.
Added the following dungeons:
- LVL 15+: Dread Castle (Reworked Dread Castle)
- LVL 21+: BlackScale Camp (Reworked Lizards Camp)
- LVL 40+: Fury Tower (Reworked Fury Fortress)
- RAID: Valdamir Fortress (New added)
NOTE: This RAID will be the hardest and most challenging. Also, the most rewarding. I highly suggest to bring in 4 or even more expert players for the first times.
AREAS:
- Improved Moonglow areas with some lvl 35+ hunting places
- Almost completely rebuild Gurnal Island with many lvl 35+ hunting areas, a lvl 40+ Dungeon, and a new RAID
- Reworked Lake Kabu
- Small Adjustments to some other areas
ADJUSTMENTS:
- Adjusted Figher and Diviner Set Bonus (nerfed AC. ONLY for NON-PURE Combos)
- Adjusted Vengeful chances
- Petrification Gaze now checks for Shifter Levels
- Delayed Blast Fireball, Chain Lightning and Horrid Wilting: damage cap removed. Damage scales with caster level up to level 40.
- Implosion: instant death effect removed. If target fails the save, its current hit points are set to 1d4 instantly.
Adjusted XP Rates:
- Slightly reduced main XP factor
- Slightly increased solo XP factor
- Adjusted the number of party members necessary to CAP the XP Party Bonus
THIEF TOOL:
- Disarm/Unlock with thieve Tool XP now reduces XP Debt
- It is now possible to disarm traps during combat (10% more difficult, 10% more XP rewarded)
- Traps on ground (triggers), now re-spawns
- Added traps all around the module
- Skill Mastery Feat: allows you to always get at least 10 on Disarm Traps and Open Locks rolls while using the Thief Tools.
CRAFTING:
- Added Many Ores/Plants/Trees into Gurnal Island areas
- Increased Drop rates and crafting rates (should be easier to lvl up a skill, and faster to farm materials and craft items)
DM FUNCTIONS:
- DM reward functions added for events
- DM Advanced tools for quests / events added
- Added Unban Function for DMs
FIXES:
- Fixed DM XP Factor tool
- Fixed Unlimited Hostile Balor spam
- Fixed Unharmed disarm not returning weapon to the owner
- Saves have been fixed (last adjustment broke some of them)
- Fixed an issue in the AI that was blocking a creature after having killed a character
- Adjusted some NPCs factions (this should hopefully solve having hostile city NPCs)
- Testing a fix for NPCs randomly getting stuck following characters with HIPS even if properly hidden
OTHER:
- It is not possible to customize character’s tail anymore
- Subraces hide replace system rewrote (faster, bug free)
- Rewrote Loot Table engine (far faster)
- Removed random task system (was taking too many resources. Will be rewrote with the quest system later)