Base Class #
Alignment restrictions: none
Hit die: d10
Proficiencies: armor (light, medium), shields, weapons (martial, simple, two-bladed sword)
Skill points: 4 + int modifier ( (4 + int modifier) * 4 at 1st level)
Skills: animal empathy, concentration, craft armor, craft trap, craft weapon, discipline, heal, hide, listen, lore, move silently, parry, ride, search, set trap, spot
Unavailable feats: ambidexterity, curse song, divine might, divine shield, extra music, extra turning, lingering song, quicken spell, two-weapon fighting, weapon specialization
These general feats cannot be selected when taking a level of ranger.
Bonus feats: favored enemy, greater spell focus
Primary saving throw(s): fortitude
Base attack bonus: +1/level
Spellcasting: Divine (spell failure from armor is ignored), wisdom-based (a base wisdom score of 10 + the spell’s level is required to cast a spell, bonus spells are based on modified wisdom, and the wisdom modifier affects spell DCs), and requires preparation.
Ranger Spells #
1st level spells | 2nd level spells | 3rd level spells | 4th level spells | 5th level spells |
---|---|---|---|---|
Camouflage Cure light wounds Entangle Grease Magic fang Resist elements Summon creature I Ultravision | Cat’s grace Hold animal One with the land Protection from elements Sleep Summon creature II | Aid Blade thirst Cure moderate wounds Invisibility purge Greater magic fang Neutralize poison Remove disease Summon creature III | Cure serious wounds Freedom of movement Mass camouflage Polymorph self Summon creature IV | Awaken Summon Creature V Vine Mine Monstrous Regeneration |
Ranger Level Progression #
Level | Base attack bonus | Saves (Fort / Reflex / Will) | Feats | HP | Bonus vs Favored Enemy |
---|---|---|---|---|---|
1st | +1 | 2 / 0 / 0 | bonus feat dual-wield trackless step | 10 | +1 |
2nd | +2 | 3 / 0 / 0 | 20 | +1 | |
3rd | +3 | 3 / 1 / 1 | 30 | +1 | |
4th | +4 | 4 / 1 / 1 | 40 | +1 | |
5th | +5 | 4 / 1 / 1 | bonus feat | 50 | +2 |
6th | +6/+1 | 5 / 2 / 2 | animal companion | 60 | +2 |
7th | +7/+2 | 5 / 2 / 2 | 70 | +2 | |
8th | +8/+3 | 6 / 2 / 2 | 80 | +2 | |
9th | +9/+4 | 6 / 3 / 3 | improved two-weapon fighting | 90 | +2 |
10th | +10/+5 | 7 / 3 / 3 | bonus feat | 100 | +3 |
11th | +11/+6/+1 | 7 / 3 / 3 | 110 | +3 | |
12th | +12/+7/+2 | 8 / 4 / 4 | 120 | +3 | |
13th | +13/+8/+3 | 8 / 4 / 4 | 130 | +3 | |
14th | +14/+9/+4 | 9 / 4 / 4 | 140 | +3 | |
15th | +15/+10/+5 | 9 / 5 / 5 | bonus feat | 150 | +4 |
16th | +16/+11/+6/+1 | 10 / 5 / 5 | 160 | +4 | |
17th | +17/+12/+7/+2 | 10 / 5 / 5 | 170 | +4 | |
18th | +18/+13/+8/+3 | 11 / 6 / 6 | 180 | +4 | |
19th | +19/+14/+9/+4 | 11 / 6 / 6 | 190 | +4 | |
20th | +20/+15/+10/+5 | 12 / 6 / 6 | bonus feat | 200 | +5 |
Epic Ranger #
Bonus feats: The epic ranger gains a bonus feat every three levels and every five levels after the 20th. In other words, at levels 23, 25, 26, 29, 30, 32, 35(two bonus feats), 38, and 40.
Epic ranger bonus feats: bane of enemies, blinding speed, epic prowess, epic spell focus, epic toughness, epic weapon focus, improved combat casting, perfect health
Epic favored enemy: The epic ranger gains a further +1 bonus in weapon damage, spot, listen, and taunt versus favored enemies for every 5 levels after the 20th.
Unavailable epic feats: automatic quicken spell, automatic silent spell, automatic still spell, construct shape, dragon shape, epic spell penetration, epic spell: dragon knight, epic spell: epic mage armor, epic spell: epic warding, epic spell: greater ruin, epic spell: hellball, epic spell: mummy dust, epic weapon specialization, great smiting, improved ki strike 4, improved ki strike 5, improved sneak attack, improved spell resistance, improved stunning fist, lasting inspiration, mighty rage, outsider shape, planar turning, terrifying rage, thundering rage, undead shape
These general epic feats cannot be selected when taking a level of ranger.
Epic Ranger Level Progression #
Level | Feats | HP |
---|---|---|
21st | 210 | |
22nd | 220 | |
23rd | bonus feat | 230 |
24th | 240 | |
25th | bonus feat | 250 |
26th | bonus feat | 260 |
27th | 270 | |
28th | 280 | |
29th | bonus feat | 290 |
30th | bonus feat | 300 |
31st | 310 | |
32nd | bonus feat | 320 |
33rd | 330 | |
34th | 340 | |
35th | bonus feat bonus feat | 350 |
36th | 360 | |
37th | 370 | |
38th | bonus feat | 380 |
39th | 390 | |
40th | bonus feat improved evasion dexterity +4 | 400 |
Ranger Class Tips #
Ranger Changes From NWN:EE #
On ADOH, Ranger has the following differences from the vanilla (base game) one:
- Gains level 5 spells: Awaken, Summon Creature V, Vine Mine, Monstrous Regeneration
- Bane of Enemies has been improved
- At level 40 (PURE) Ranger gets the Improved Evasion feat and +4 to Dexterity
- Some Spells have been changed. Check out our Custom Spell System for more information
- Two-Bladed Sword can now be used by Rangers by default (Exotic Weapon Proficiency not required)