Type of feat: general (available every three level-ups) (epic)
Prerequisite: 21st level, greater rage (4x per day), intimidate 25
Specifics: While the barbarian is raging, any enemy (with less than the barbarian’s hit dice) that comes close to him must make a will save opposed by the barbarian’s intimidate check or become rooted on ground for 1d3 rounds. Opponents with up to twice the barbarian’s hit dice will not flee but will receive a -2 penalty to attack and saving throw rolls. Creatures with at least twice the barbarian’s hit dice are not affected by the rage.
Use: automatic while in rage.